TowneCentreEast_Harfest: hid Dan from appearing in the Harfest scene (since he appears in the OlPickaxe immediately after).EndCredits: Mars Ashton added to the credits as a tester.I increased the threshold before she starts playing her falling animation and the threshold for how far she has to fall before playing her landing animation when she hits the ground. This was due to a combination of the stairs being very steep and Mae's fall distance thresholds. Outskirts: Mae would appear to "trip" down the stairs.: Fixed a typo from Bea during the Harfest play.Removed a secret key combo that would open a debug menu.Underhill: City council dialogue attributed to wrong council member.ChurchSanctuary: A3D3, city council wouldn't walk off the left far enough before disappearing.Underhill layering issue with City Council, fixed by sorting the council in front of Mae.Bea Following Problems in the graveyard.Fixed issue where if you ran back out of a scene quickly enough, the SceneLink wouldn't trigger and you'd run out of the level / out of bounds.Demontower: fixed issue where getting hit in cooldown state would keep you stuck in cooldown state.Part圜learing: fixed issue where Bea wouldn't start talking until 2 lines into the conversation.Part圜learing: fixed talking issue with Bea/Jackie.Changed the way collision with cars worked to avoid a collision issue with Mae.TowneCentreWest: changed collision on the Clik Clak Diner roof.Demontower: fixed issue where bosses could attack after the player had died, causing a boss re-alert.Ravine: pipe layering and collision tweaked (pipes put into bg layer).BusStation: lowered roof collision so Mae taps it with her head when triple jumping off bench.AstralAct2Da圓: Fixed minor collision issue near the smokestack.GreggFQ3Woods: Fixed minor collision issue near the right side of the fallen log.Laptop: Fixed an issue with "Hold MENU to Quit" - holding while transitioning to laptop scene would lead to a black screen.MallardsTomb: Changed audio settings in the FMOD Studio project to prevent a bug where sfx in the 'Tomb would sound quieter than normal.BeaCar: Fixed sprite layering so it doesn't look like Mae is setting on Angus' lap, fixed Mae sitting and layering when she's in the back seat.Fixed a couple minor typos in the Yarn files.DeathPrairie_Woods: fixed timing so that you don't see Mae in idle animation for a split second during the intro.Stealing: fixed an issue causing the iris out to clear for one frame before loading the level after being caught.TowneCentreWest: adjusted position of crates on top of the Snack Falcon so they don't "shimmer" as much.AstralAct2Da圓: fixed color tint on window borders on a building below the Tuba guy.AstralAct2Da圓: tweaked collision so Mae won't bonk her head if triple jumping in an upper right area of the level.MirandaBasement: made it so music will play when resuming from savefile.MirandaYard: prevented issue that would see Bea sliding instead of playing her walk animation if dialogue was skipped quickly.TowneCentreWest: adjusted a powerline's positioning so players will know to jump off it instead of walking off.MaeHouse: stop Dad from talking for the day if you decline to hang out with him.FortLucenneMall: fixed layering issue with left/right walls (could jump behind if jumped off stairs).FortLucenneMall: fixed Bea's follow path "curving" slightly on the top of stairs.Stealing: fixed Cook/Clerk face state not resetting properly on transition to pocket view.Car: fixed randomly generated sticker displaying as "flipped" when cars were driving to the right.URev: fixed minor issue where Bea would walk partially on-screen unnecessarily.Fixed SpeechBubble options resizing issue that only occurred with preset width speech bubbles in nonAnimatedTextMode.Laptop: prevented the laptop cursor from clicking during fade ins/outs.Title: fixed issue where OptionsMenuItems would make sounds when "Interact" was pressed after leaving options menu.Demontower: Fixed bug where palecat would always be in tired state.
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